Interrupted isn't like any other platforming game. Dash around with unique drag and drop controls, bypass the ordinary laws of gravity and explore this magical world full of puzzles just waiting to be solved. 

My goal was to make as accessible game as possible so that everyone can enjoy it.  It all began with controls. The controls needed to be intuitive, and most importantly fun. I love platforming games for their challenging levels, and I wanted to explore beyond the usual arrow controls. While I love pixel art or geometric super simple look of games, I understand that it's not for everybody. The challenge here was to create sort of a fairytale style, and very atmospheric. To simply create a world that would be mysterious and joy to explore. 

Keep in mind that as for now, this is just a preview focused on gameplay and with a few bugs. I might add the story elements in the future, but it depends on feedback. That's why I would love if you told me what you think about the game. What's good? What's bad? Should I continue in this direction with level design or art? Or perhaps go for something completely new and abandon this project. I will gladly read every feedback and take it to heart. 

For the best experience is recommended the downloadable version. 

If you get stuck, at any time hit R for restart of the level. 

Download

Download
Interrupted_PreviewWinBuild.zip 68 MB

Install instructions

Extract the zip file and then launch the Interrupted_Preview.exe 

I would love if you then tell me your feedback. 

Enjoy the game!

Comments

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(+1)

It's definitely very stylish!  I don't mind atmospheric, and I did like the atmosphere.  There are some glitches to iron out:

  • At one point I dragged the mouse a fairly small amount.  That turned out to be a mistake, because I then had to wait while I very, very slowly drifted to the point I was aiming at.  Unless (and until) moving slowly has some benefit, I'd set a much higher minimum speed.
  • After the first "room/level", I ended up off the screen, which didn't move to the next room to match me.  I tried jumping back onto the screen and ended up stuck in the floor.  (Fortunately "R" reset, and reset to the next room.)
  • Given that you can make one long jump to cross the entire room, there wasn't as much purpose to the slowly-disappearing neon platforms as I expected.  That, I expect, will change as you think more about level design; just something to keep an eye on.

The character and setting are so, well, weird (in a good way!) that I think there's definitely a story to be told about them.  If you do decide to continue with this, give some real thought to the story and how it fits into the setting; this setting deserves better than "oh no someone stole my cat I have to go find her" or other video game cliches.

Thank you for your detailed feedback! I much appreciated it! 

The camera glitches sometimes like that and the reason why it's happing I have yet to discover. The minimum speed is a valid point, I definitely need to do that. The problem of one long jump across the entire room is hunting the game from the beginning, believe me, it was way worse than right now, but it's still not perfect, I will work on that. 

I have ideas for the story, but I am not sure how to execute them to work well. But thanks that you see potential in Interrupted.

And once again, thank you for playing my game and giving such complex feedback! 

(+1)

Omg, this is so gorgeous and breathtaking! It is so well done, and all the beautiful elements-controls, gameplay, colors, theme, effects and music-are so nicely connected and it creates such an amazing expirience while playing uwu. I was simply amazed, so i had to replay it several times! Such an amazing job, baby ♥.♥

(+1)

Thank you very much for kind words.