It's definitely very stylish! I don't mind atmospheric, and I did like the atmosphere. There are some glitches to iron out:
At one point I dragged the mouse a fairly small amount. That turned out to be a mistake, because I then had to wait while I very, very slowly drifted to the point I was aiming at. Unless (and until) moving slowly has some benefit, I'd set a much higher minimum speed.
After the first "room/level", I ended up off the screen, which didn't move to the next room to match me. I tried jumping back onto the screen and ended up stuck in the floor. (Fortunately "R" reset, and reset to the next room.)
Given that you can make one long jump to cross the entire room, there wasn't as much purpose to the slowly-disappearing neon platforms as I expected. That, I expect, will change as you think more about level design; just something to keep an eye on.
The character and setting are so, well, weird (in a good way!) that I think there's definitely a story to be told about them. If you do decide to continue with this, give some real thought to the story and how it fits into the setting; this setting deserves better than "oh no someone stole my cat I have to go find her" or other video game cliches.
Thank you for your detailed feedback! I much appreciated it!
The camera glitches sometimes like that and the reason why it's happing I have yet to discover. The minimum speed is a valid point, I definitely need to do that. The problem of one long jump across the entire room is hunting the game from the beginning, believe me, it was way worse than right now, but it's still not perfect, I will work on that.
I have ideas for the story, but I am not sure how to execute them to work well. But thanks that you see potential in Interrupted.
And once again, thank you for playing my game and giving such complex feedback!
Omg, this is so gorgeous and breathtaking! It is so well done, and all the beautiful elements-controls, gameplay, colors, theme, effects and music-are so nicely connected and it creates such an amazing expirience while playing uwu. I was simply amazed, so i had to replay it several times! Such an amazing job, baby ♥.♥
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It's definitely very stylish! I don't mind atmospheric, and I did like the atmosphere. There are some glitches to iron out:
The character and setting are so, well, weird (in a good way!) that I think there's definitely a story to be told about them. If you do decide to continue with this, give some real thought to the story and how it fits into the setting; this setting deserves better than "oh no someone stole my cat I have to go find her" or other video game cliches.
Thank you for your detailed feedback! I much appreciated it!
The camera glitches sometimes like that and the reason why it's happing I have yet to discover. The minimum speed is a valid point, I definitely need to do that. The problem of one long jump across the entire room is hunting the game from the beginning, believe me, it was way worse than right now, but it's still not perfect, I will work on that.
I have ideas for the story, but I am not sure how to execute them to work well. But thanks that you see potential in Interrupted.
And once again, thank you for playing my game and giving such complex feedback!
Omg, this is so gorgeous and breathtaking! It is so well done, and all the beautiful elements-controls, gameplay, colors, theme, effects and music-are so nicely connected and it creates such an amazing expirience while playing uwu. I was simply amazed, so i had to replay it several times! Such an amazing job, baby ♥.♥
Thank you very much for kind words.