
Seagnal
Not every boat can pass! Make sure its signal matches the rules.
Rules:
The rules are described using the following symbols:
.= short blink-= long blink?= any combination of short and long blinks%= remainder after integer division!= negates the formula in parentheses
Some examples:
!(?...?)= The signal cannot contain three consecutive short blinks.?-= The signal must end with a long blink..>=2= The signal must contain at least two short blinks.
Controls:
Use Caps Lock or the left mouse button to control the lighthouse light.
Disclaimer:
No generative AI was used during the development of this game. All ideas, art, sounds, and code were made by humans.
Credits:
- Pix (https://www.youtube.com/@Pixverses) - City Over Clouds ()
| Published | 1 day ago |
| Status | Released |
| Platforms | HTML5, Windows, Linux |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | EdenSoft |
| Made with | Godot |
| Tags | 2D, Atmospheric, Casual, Cozy, Godot, Mouse only, papers-please, Pixel Art, Short, Singleplayer |
| Content | No generative AI was used |



Comments
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Lovely little idea. Checking each boat against a rule like the even number of long blinks made me count out loud, and the foggy pixel art with the lighthouse beam really suits it. One small suggestion: I kept losing track of which blinks I had already seen, so a faint row of dots building up under the boat while it signals would help a lot on the first wave. Nice jam entry.
Thank you very much for your detailed feedback. I really appreciate it!