Not every boat can pass! Make sure its signal matches the rules.

Rules:

The rules are described using the following symbols:

  • . = short blink
  • - = long blink
  • ? = any combination of short and long blinks
  • % = remainder after integer division
  • ! = negates the formula in parentheses

Some examples:

  • !(?...?) = The signal cannot contain three consecutive short blinks.
  • ?- = The signal must end with a long blink.
  • .>=2 = The signal must contain at least two short blinks.

Controls:

Use Caps Lock or the left mouse button to control the lighthouse light.

Disclaimer:

No generative AI was used during the development of this game. All ideas, art, sounds, and code were made by humans.

Credits:

Published 1 day ago
StatusReleased
PlatformsHTML5, Windows, Linux
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorEdenSoft
Made withGodot
Tags2D, Atmospheric, Casual, Cozy, Godot, Mouse only, papers-please, Pixel Art, Short, Singleplayer
ContentNo generative AI was used

Download

Download
Seagnal.exe 110 MB
Download
Seagnal.x86_64 78 MB
Download
Seagnal.arm64 72 MB

Comments

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(1 edit) (+1)

Lovely little idea. Checking each boat against a rule like the even number of long blinks made me count out loud, and the foggy pixel art with the lighthouse beam really suits it. One small suggestion: I kept losing track of which blinks I had already seen, so a faint row of dots building up under the boat while it signals would help a lot on the first wave. Nice jam entry.

Thank you very much for your detailed feedback. I really appreciate it!